Key Stage 2
Full-day programme for pre-booked primary school groups linked to the ‘inspire’, ’explore’, ‘create’ and ’present’ criteria.
Discover the story of Falmouth, how it was once at the centre of a worldwide communications network before mobile phones and how these global connections can be seen in the town today.
In this practical design technology workshop, children will work through a structured mix of activities to research, design, make and test their own sail boats
This taught programme uses replica artefacts, portraits and a giant map of the world in 1572 to examine the causes and impact of exploration during the Tudor period.
Through a lively mix of role-play, replica artefacts and authentic costume, children will investigate the Vikings as raiders, traders and sailors.
Step back in time to meet Job Kelynack, one of the seven Cornish fishermen who sailed their tiny fishing boat Mystery to the other side of the world. Live performance and extension activities.